王者荣耀个人战力表制作教程 VR资源

大罗 2017-08-22 15:34:32

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
 
public class RASUN_Triangle : Image {
 
    private float NomorLength = 88;
    private Transform[] Pos=new Transform[7];
    VertexHelper vh;
 
   
 
    //private Color MyColor;
    int count ;
 
    
    protected override void Start()
    {
        base.Start();
      //  MyColor=
        count = transform.parent.childCount;
        base.OnBeforeSerialize();
        for (int i = 0; i < count; i++)
        {
            Pos[i] = transform.parent.GetChild(i);
        }
        Debug.Log(Pos.Length + "00000");
 
        
    }
 
    //public override void OnBeforeSerialize()
    //{
    //    base.OnBeforeSerialize();
    //    ReUpdate();
    //}
 
  
 
    internal void ReUpdate(List<float> datas)
    {
        
        for (int i = 0; i < datas.Count; i++)
        {
            Pos[i].localPosition =( Pos[i].localPosition - transform.localPosition ).normalized* (datas[i] * NomorLength);
        }
        base.OnEnable();
    }
 
    // Update is called once per frame
    void Update () {
        SetNativeSize();
    }
 
    protected override void OnPopulateMesh(VertexHelper toFill)
    {
       // base.OnPopulateMesh(toFill);
        toFill.Clear();
        toFill.AddVert(Pos[0].localPosition, color, new Vector2(0f, 0f));
        toFill.AddVert(Pos[1].localPosition, color, new Vector2(0f, 1f));
        toFill.AddVert(Pos[2].localPosition, color, new Vector2(1f, 1f));
        toFill.AddVert(Pos[3].localPosition, color, new Vector2(1f, 0f));
        toFill.AddVert(Pos[4].localPosition, color, new Vector2(0.5f, 0f));
        toFill.AddVert(Pos[5].localPosition, color, new Vector2(0.5f, 0f));
        toFill.AddTriangle(0, 1, 2);
        toFill.AddTriangle(2, 3, 4);
        toFill.AddTriangle(2, 4, 0);
        toFill.AddTriangle(4, 5, 0);
    }
}
 
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